Tent

Description
A tent is the focal point of starting your empire in Everworld. In order to build other buildings to collect, store and process resources, you need a tent to provide the initial influence area.

A tent is the physical representation of a group, and is capably of having tents within the group, which become sub groups.

Properties

 * +3 tile radius of influence
 * +100 food capacity
 * +100 wood capacity
 * +75 tar capacity
 * +50 ore capacity

Actions
Join - allows you to join the town; requires a spare house for a player to join

Put - opens the put menu, to give resources to the group

Get - opens the get menu, to take resources from the group

Destroy - destroys building to receive 75% of the cost

Modify Permissions - opens a menu to edit the permissions of the actions