Group

A group is formed when a player creates a tent, and initially the player is the sole owner/member. Within a group, the player can build buildings and supply resources to the group.

Buildings must be built on influenced land--a group member cannot build outside its territory.

Within the influence of the group (effectively the town limits) the player is shielded from rapid food loss caused by raiding and adventuring. A player will lose 1 food per hour within the limits, opposed to the rapid 1 food/minute while outside the influence.

In order to have multiple members in the group, there must be houses built to increase member capacity.

Groups also play a major role in sustaining players, as group food is communal and consumed by all members within the limits, as well as acting as safe zone for players.